A Magnetic Adventure

A Magnetic Adventure
Game description:

Welcome to the Academy of magnetism, where life, like a magnet, is far from repulsing. Here you will learn the knowledge about magnetic forces handed down from generation to generation and how they can manipulate a variety of mechanisms. Once you have learned all that can be taught, you are welcomed to stay and teach other young magnets these laws of attraction. First, however, you'll open the safe, watch repair, activate the teleport and so much more in 50 innovative brainteasers. With a simple click and drag, you will master realistic physics to get through the next challenge. If you can not get past them, do not worry because there is a hint button. But where's the fun in that?

Exclusive Review:

Because I remember back to when I was a child I was always looking for new toys to play with or something to do that can be played with. Magnets in one of my favorites as I do not know why, but I was drawn as soon as they attracted each other. They were suddenly irreplaceable toy for each child, and how many other people using magnets can keep you busy for a while. Alawar games came with the idea of ??using obsession with this man and turning into something virtual and much more fun. The factory came up with an idea in which players will be much thought and creation of solution possible in their heads.

The general idea is that using different contraptions are manufactured in a different form of puzzles and the magnet that does all the work is found in your mouse pointer. Basically everything about the game revolves around you using the magnetic force and magnetic laws in your name. The game is using the magnet to move the metal object inside a puzzle, so you can not move the metal, wood, creating a chain reaction that will ultimately lead to the desired result. This puzzle is a subtle layering of property A stronger magnetic adventure, providing both variety and challenge. The way you use the magnetic force may surprise you in many ways as it can be used, at least within the game. Regarding some of the puzzles in the game you get both good and bad surprises.

Outweigh the good, however there are some puzzles where you will be able to really put my finger on what needs to be done, causing some difficulty. After a certain period of time, a solution will present itself, but the road will probably be built on wild assumptions and hypotheses. Levels are unlocked groups at a time, allowing you to hop between a set difasi in case you get stuck. At the end of each map will get to complete a phase of special puzzles with a different device, most of which are interesting (and bizarre) sufficient to break the gameplay straight brain. The main point of the game is always the "Totem" back to where they are meant to be permanent. You must put them in their natural position and the condition for continuing to the next level.

This is explained if a tutorial that comes with the game. The reviews I've read and written exercises feel mainly on poorly written, and when a game manufacture explains everything and more that you need to know to start people complain about everything is 'too big' ... I just can not understand these people. However, the Totem give you five five stages where you try to find the map of the worlds behind the totem. After the first initial stages are thrown around that maps worlds and level selection is random, jumping from one difficulty to another will become a common thing. What will keep this game is so interested in the fact that several puzzles in the game are made so that more and more interest is shown towards them.

This is challenging in many ways and keep providing challenges for the rest of the game. The biggest objection in this game is a level when you are met with total darkness. You face using a torch only one that will move through the level the same manner as objects in the dark. The problem is that the torch has a small range of lighting so that it will be particularly careful with this. Finally all this together you have a game with over 50 brainteasers will keep you on your toes for hours, with the opening of safe deposit boxes, watch repair, activating Teleport, and much more ... If you get stuck somewhere in the game there is a hint system let you out of this situation, but what's the point of playing a game where all you do is to develop the muscles of the brain and then you ruin it all with a single click. The game will, no doubt with plenty of content and challenge for every player that is entirely up to you to sit and play.
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