Ace Combat 6 Fires Of Liberation - Xbox 360

Ace Combat 6 Fires Of Liberation - Xbox 360
An impressive cutscene in computer graphics recounts the drama of a mother and the inhabitants of the peaceful city of Gracemeria upset by the invasion of the armies of the Federal Republic of Estovakia. Overwhelmed by numbers and firepower, the "angels" of aviation of the Republic emmeriana had to give way to the imposing military force estovakiana, but the sense of honor and love of country requires them to groped a last-ditch attempt to reconquer. A desperate mother, a daughter lost, a fallen angel to protect what he considered to be more expensive. In the middle, the fury of a war that probably will not leave no winners or losers. This sums up the opening words around which develops Ace Combat 6: Fires of Liberation, the sixth chapter of the famous "air arcade" made in Namco and first round of the series on the next gen console from Microsoft.
The sequence of events described in the opening movie and then those available through the Campaign mode actually represent the backbone of the game in single player. The practical and evocative narrative device makes it possible not only to know the facts subsequent capitulation of the city of Gracemeria, but also to provide the usual sequence of flight missions a cinematographic particularly impressive, as well as useful for the development of the game.

The plot itself is in fact in the evolution of the fifteen missions belonging to the Campaign mode, since it was the development of conflict then depend on the allocation of primary and secondary objectives of each mission, to be completed in the allotted time (which the player will not be informed if not available at the last minute) according to a predetermined sequence.
Unlike other titles in that genre, so the ability of the Allied troops of the enemy to modify its own operational plan together with the need to adapt to the frequent requests for help from their peers, however, is that whatever is given to us from office , for the success of the mission and the final evaluation (essential to acquire the points necessary to buy new weapons and new aircraft) will contain not only the achievement of the objectives set out in the briefing (in some cases some of these may even be ignored), but the ability that we have "adapting" our flight plan to the demands imposed by the evolution of the scenario.
It 'clear that to obtain an assessment ceiling will still need to complete successfully both pre-mission tasks that were allocated during the work, a situation that will "force" the player face the same mission several times to allow 'practical act a marked increase replayability factor of the product.

As mentioned in the introduction, the flight model used by Ace Combat 6: Fires of Liberation follows through and all the style already been successfully adopted in previous installments of the series. Although a title avowedly arcade, the setting chosen by the development team suitable to provide a game mid-way between a great arcade and a good simulator, able despite the absence of factors such as fuel consumption, the effect turbulence as a result of the passage of debris or trails and other children, to satisfy both the novice player as the most hardcore fan. The evolution CARRIED during combat are not the same in case of flight simulators most famous: tight turns, yaw, and loops evasive action worthy of the best top gunner are in fact part of the DNA of this game, while the number of ammunition tutt 'nothing but small and a targeting system (semi-automatic) decidedly effective guarantees a good margin of error even in the early stages more tightened.
Still on the subject of the game system, very good interpretation of the architecture of Pad Xbox 360 by Namco team, for a final result very appreciable despite the large number of actions you can perform in the game.

The main movements of the aircraft can be carried out through the exclusive use of the left analog stick, this choice is likely to allow the right feeling between the driver and the mechanical device that especially designed to give the Pad is responsible for managing the interaction between the Our plane of the head and the wingman entrusted (gregarious), to which we assign both tasks of coverage of attack. The activation of post burners and of the airbrakes (both reproduced to perfection) are assigned respectively to the trigger of the right and left, while the yaw in both directions (lateral displacement along the axis of the aircraft wing) is executable by one Bumper of ridges. If pressed simultaneously, the same bumper enable one to engage the autopilot of the vehicle, this system which, while putting the airplane in trim, however, tend not to take into account possible obstacles (reported still using the acoustic emitter proximity) such as mountains, buildings, and other aircraft engaged in action.

The analog stick to the right is assigned the tasks to rotate the camera around the aircraft that manage the three views available in the game (one showing the HUD of the medium, one that takes us inside the cockpit and a third external view) while the remaining action buttons are respectively dedicated to the exchange target (Y), the use of the machine gun (A) and the activation of the weapon secondary (B), which can be exchanged with the classic air missiles- air by pressing the Back button. With regard to the latter consideration, it is worth mentioning that in Ace Combat 6 the accumulated experience of battle is in fact turned into real currency to purchase, which can be used in the course of the game is to acquire means of fighting more performing to improve the effectiveness of its plane, intervening specifically on the quality of the secondary weapons. Although this might seem completely circumstantial particular for the purposes of the final result, the presence of a considerable number of targets of both land and sea in fact entail careful analysis of its armament in the pre-mission preparation.

From the point of view purely technical Ace Combat 6: Fires of Liberation represents a real state of the art. The development team has succeeded in order to take full advantage of the Xbox 360 hardware, specifically ensuring overall sound quality is impressive to say the least because of the vastness and variety of locations, for the treatment of manic to say the least numerous aircraft in the game.
Also in relation to aspects more than positive, to signal the presence of a graphics engine capable of ensuring the canonical 60 FPS despite the constant presence of a considerable number of dynamic elements on the screen and the widespread use of advanced effects (those particle to lighting system passing through the atmospheric phenomena of fogging) particularly impressive, while some doubt arises for the quality of the texture forming part different locations of play, slightly below the overall average.

Chapter deserves instead of the audio industry, a real plus for the title made by Namco. The presence of so believable as various sound effects (from the classic to the deafening noise of the engines of the machine guns to the explosion of the targets varied as a function of the distance that is the type of impact) together with frequent conversations via radio audible throughout the game, help In fact, to immerse the player even more into the action, for an overall result to say the least rewarding for both the eyes and the ears.

Finally, we should open a brief impact on the multiplayer mode. If single Ace Combat 6 is able to guarantee not less than 15 hours before arriving at the overall game classic screen credits in multiplayer via Xbox Live curve longevity of the product instead reaches peaks not seen in any of the previous chapters of the series. At the moment, it is still impossible to know the quality of service (the game debuted on the shelves today), we will try to fill this gap in the coming days.

According to statements before the release of the game, the debut of Ace Combat on the Xbox 360 would be a real revolution. And revolution actually was, since the product churned out by Namco Bandai succeeds in offering the player an instant play, fun but also incredibly addictive thanks to the excellent work in the direction. Gameplay never too obvious and the presence of numerous unlockable during construction are then the icing on a cake that fans of flight simulators and in particular the Xbox 360 owners have long awaited. Compliments.

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