Age of Mythology: Titans - PC

Age of Mythology: Titans - PC
ARRIVE The Titans

No, we're not talking about that old comedy starring, among others, by Giuliano Gemma, but the new expansion created by Ensemble Studios and produced by Microsoft for that gem of rts called Age Of Mythology. For those to whom this name does not say anything, remember that the game was the latest chapter of the hit series "Age request is being processed .." from Redmond, the salient features were a well-kept graphics made ??possible by a good engine three-dimensional, three main factions with many sottofazioni available under the deity chosen for the technological advancements, a lot of special units, all fully characterized. Titans will be able to propose something new, or it will be a simple heated soup? You'll find out just reading ...

KRONOS

Let's start with the good news: If you are familiar with the expansion of real-time strategy know very well that, in general, the most important innovation in these products is the addition of some new units for each faction in the game. Titans follows a different approach: very few changes have been made to the pre-existing civilization in the original game, but there is a completely new offering, the Atlanteans. Related to this there is, of course its campaign with the usual number of missions, each with a degree of difficulty selected independently.
As with the original, even in this case we will find the differentiation between divinity major and minor: among the first we Cronos, Oranos and Gaia, each of which will take certain advantages and certain limitations. Then, after every technological advance, you can also choose a minor deity (from nine options where there are Helios, Leto, Rehia, Tehia ...) that will influence the type of mythical units, improvements and special powers that is can invoke (a total of twelve). The favor of the gods is recovered thanks to city centers that possess more if it has more the gods will ensure that we, over time, precious divine power to invoke mythical units or make upgrades. As you can guess, at least initially, the Atlanteans seem disadvantaged in this respect.

However the new people also has clear advantages compared to other factions: eg their workers, although more expensive and more difficult to produce, are able to recover the resources more quickly and without the need to return to their respective centers of recollection, or if you have next to special units such as, for example, the ox-cart trails. As for the military, as it was reasonable to think, the classic types (those for combat and those for the fight at a distance) are not very different from their equal role of other civilizations, and it fits perfectly in style of game in the series "Age request is being processed ..". We, then, that, in my opinion, made it really special Age of Mythology: the mythical units. In this case, the game designer, aided by endless Greek mythology, were able to produce interesting units: we have, for example, the automaton, ancestors of today's robots, mighty men metal can repair each other. There are, then, the Prometeans kind of Golem, the point of death are divided into two prometeans smaller and less strong, but still be able to damage the opponent. But we could go on for much longer because the mythical beings are very many: to be precise, ten in total! Also with regard to the heroes, the Atlanteans are distinguished: in the countryside will only hero "official", that Kastor, son of Arkantos character that players will always remember the first episode. However, all units, including workers, can potentially (if you have the resources) become heroes: all the features of the heroes are slightly better than those of the unit or upgraded (for example, workers will increase even more their speed in collecting resources), also the damage inflicted to the mythical units will be significantly higher.

Depending on the technological route that follow, your heroes will also be able to recover their energy over time. Seasoned all other special skills such as that of being able to move the buildings at any point of the map have visibility, or the ability to use the powers a number of times, in general, greater than unity, letting through a certain lapse of time between an invocation and the other. But why the expansion is entitled to the Titans? First, the single-player campaign is centered around the events of the reborn nation of the Atlanteans who unwittingly, because of the deception of Krios, free the Titans from their prison leaving them able to destroy the earth. Obviously things have to be put back in place and this will be the task of Kastor and company ... But there is also another important reason, in skirmish or multiplayer games will have a new opportunity to ensure the victory: build a titan. This is a virtually indestructible warrior out parameter than regular units, able to demolish everything that is near, only to be faced another titan. This means that if you can build your Titan before the opponent is able to sfornarne one, you'll pretty much win in the pocket. Obviously, invoke a titan is not so easy: the necessary resources will be considerable, both as regards the time that with regard to the materials. Each faction has its own Titan: the Greeks Cerberus, the mythical three-headed dog, a guardian of the Egyptian Anubis, the Atlanteans call a titan like Kronos, but with crystals on the back, while the Nordic people unidentified troll with a hammer family size. But they all have the undeniable ability to do so bad ...

TITANIC A JOB

Compared to other RTS peak of this period (basically Generals with its expansion) Age of Mythology is characterized by having a graphic style is not particularly impressive at first glance, but clean and great overall impact, thanks to the excellent choice of color: some overviews of the frescoes appear. The result fits well with the pace of the game is not too high and allows us to fully appreciate the beauty of graphics not too flashy, but present. Units, although small, are made with great attention to detail: each of them is well characterized (as I said, not only about the game designer, but also of the ancient Greek writers). The expansion of course does not change anything important: we can only say that the new faction in the game also integrates perfectly with regard to the graphics. It should be emphasized, however, some new graphical effects such as time-shifting of structures or teleportation of military units. Little improvement in terms of sound, except for a slight remix of the theme that we hear in the original main menu screen. Overall nothing new under the sun, however the game is still present as one of the most cared for RTS on the market.

CHALLENGE OF THE TITANS

What to say about this new expansion by Ensemble Studios? It 's definitely a good product: the idea of ??introducing a new civilization serves not only to give the possibility to deal with an unprecedented single-player campaign, but also gives the opportunity to increase the longevity of the multiplayer (as long as able to spread effectively). In principle to anyone who liked the original game also advise you to grab this expansion, which is not to be a mere business transaction. The only obvious flaw I found is too easy, problem which seems to be common to almost all video games today: then play it straight to level more difficult. However, let me say a few more words on the game itself as a whole. Unfortunately I have not tasted this expansion as much as it did with the original Age of Mythology and this happened because of another game: Command & Conquer Generals and to return more on the subject, its expansion Zero Hour. From a technical perspective there is not much to say, although adopting styles that can be considered as antipodes both games are made very well. However, once tasted the fast-paced, loud and fracassone of Generals found it very difficult (or perhaps I should say boring) back to a game like Titans. Not to mention the quality of the multiplayer title in Electronic Arts weblog is far superior. I can already hear the voices that say, "you can not make a comparison between the two games: they have in common only the fact of being a rts." This is partially true: in Age of Mythology is stronger the economic component, while Generals is much more oriented towards action. A comparison, however, must still be done because users of both products can form two sets, perhaps not entirely coincidental, but certainly intersect. If, then, were to compare the quality of the two expansions, I would not doubt, according to the fun tried, in advise the coupled Generals and Zero Hour (which certainly presents a higher degree of challenge). Speeches are still too dependent on personal taste: returning to the objectivity necessary to recognize the high level of Titans that I would, in an ideal world without competitors in recommending it for sure.

comment

Ensemble Studios expansion which we offer with all possible care: a new faction with its campaign, the introduction of the titans, some small correction to what was in the original game. Titans, as expected, does not disappoint in technical sign that the time did not produce visible damage. It 'true that the quality of this expansion will satisfy all fans of Age of Mythology, however, to be honest, personally I have not had so much fun. Since we have recently had to deal with Generals and its expansion should you need to make a comparison between the two products would incline without doubt for the last mentioned, can with its rhythm (and its fast multiplayer) to ensure extra fun. If, however, continue to prefer a slower game, less spectacular (but no less care), less noisy episodes without fail about Titans certainly better that responds to these characteristics. However, for me the crown of best RTS passes, currently, Zero Hour and its multiplayer ...

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