A Sangue Freddo - PC

A Sangue Freddo - PC


"Then Cord, know who betrayed you" "Mmm .. No." "Well John, you tell me everything. How did this story?" "It all started a week ago. I was on the beach to enjoy the license I was waiting for so long. Then a call. Was Alpha. 'The CIA has asked for our help. They have lost contact with their agent. Sorry John is Kifer, your old friend. He was collecting information about the activities of Volgia, when he disappeared. believe that the CIA is still alive. 'I asked the Volgia.' It is a small country between China and Russia. Officially a peaceful country, it is actually practiced everything from ethnic cleansing, summary executions and so on. Kostof Your contact is the head of the rebels.'ll recognize him for his bad breath. 'So the next morning I was already in flight ... "
So begins "In Cold Blood" last work of the Revolution: with a bell'interrogatorio. Our heroic agent has only just been captured by none other than the Prime Minister himself Volgia, and was investigating this little town and the discovery of the tri-nefeline, composed as to "break up" all the laws of physics, revealing a inexhaustible source of energy, but also a material from the value war incalculable. This material is present only in the territories volgiani, since it is not of terrestrial origin, but "come from heaven" by a meteorite crashed to the ground millions of years ago. Something went wrong, this is no doubt, remains to be seen what. And we'll find out just last week rebuilding the facts, facts that are narrated by John under the influence of a subtle combination of drugs. This is the background (or at least what will be said in the first fifteen minutes of play)
Not bad, eh? And you will see the beautiful in the game ..
THIS IS YOUR MISSION, JOHN
"In Cold Blood" is an Action-Adventure which is inspired by the various 007 films. So the Revolution is thrown into a new kind (so far, if you remember, has only made adventure games, adventure games rather good). What were the results? Now we'll find out

The game is divided into missions that will create a plot full of twists and turns that will keep you glued to the screen until the end. The goals will be assigned by Alpha, your manager in London, who will contact you from time to time in order to communicate the details. The first mission I told you what: the search for Kifer. In general missions of infiltration are: you have to creep inside buildings (and not only) to find information, save hostages and so on, trying not to give too much attention. Will not always be alone: ??you can often count on a partner that will help you create diversions and neutralizing the guards (the first one that will give you a hand will Kostof, rebel leader volgiani). And what is the secret agent equipment? Only two items: your gun heavy and the Remora. Pause for a second on this one: you're probably wondering "What is it?". Well, forget about the 007 nuclear warheads hidden inside the cigarette, the only cutting edge technology that will be provided from London will be just the Remora, your Personal (Dis) Organizer. Obvious that there is a simple little black book with written above the days of the week and appointments: incorporates an internal short-range radar that will allow you to have a map of the area where you are, where will notify doors (and whether they are open or closed), and robotic humans, as well as charging points for robots. This ability will save your life in more than one occasion, because you can always know how many potential opponents (the Remora does not distinguish between guards detrimental to health, and technical, harmless) you can find the room you are about to explore, and their position, thus giving you the opportunity to exploit the element of surprise enters with gun drawn
But the Remora is not only that, also has a connection port and infrared are stored inside the powerful software for decryption of information and bypass systems, allowing you to neutralize the security systems that control doors or turrets. As if that were not enough, you can also use it to communicate with other systems remora-compatible nearby (even if you will not use this ability very often). The other item that you will always have with you is your trusted gun heavy. Unfortunately this is the only firearm that you can use throughout the game, but it is not that this limit is heard much. Two shots, at most four, are sufficient to pull down any human target. John can bring along up to five packs of nine bullets each, but rummaging through people's bodies that neutralized you can find new ammunition. Of course, if we could take a gun or a little 'C4, it would be a little' more interesting ... The targeting system resembles that of Resident Evil: one runs towards the opponent and John will automatically take aim. If you plan to go on to Rambo, however, have made a big mistake: a guard falls easily, you get rid of two opponents bringing some wounds, but when you are against three persons, the case is to come up with something. A person does not necessarily have to be neutralized by gunfire: if you are so witty arrivargli from behind without being noticed, in a move of some arcane martial art you senseless without even cause noise

You'll definitely way to use all these techniques, but less often than you might expect: the roots do not forget, and "In Cold Blood" component Adventure is felt, and very much to make it look like a lot to a game adventure. It will be possible to communicate with the various technical (and sometimes even with the guards) obtaining favors or objects that may be useful during the mission. Some will refuse to cooperate (especially when they find out that you are a foreign spy), but now the loose language pointing a gun at their sweet skull. John will also bring with it various objects, suitably combined with elements of the scenario, or trigger mechanisms will create diversions that you need to distract the guards (what beautiful invent using a surface-to-air missile). Obviously there will be crazy things like "Use the oil on the shaft to light a candle," but it comes to finding the missing parts of objects, or tampering with tools to implement and so on. The calibration of the puzzles is not quite lofty: initially there are a couple quite difficult parts, while others are generally easy to solve. The Revolution have thought also to report on the screen with a starburst objects on which you can interact in some way. Not all, but those are difficult to see (such as pipes hidden and so on). Well, if you still are looking for the challenge, there will surely during the game
And the technical aspect? The sound is of good quality. Excellent sounds that accompany our actions (eg walking on snow) and the music will adapt to the context: in the early stages of the action will be relentless pace, when we discover something shocking or a new aspect of the story, a musical accompaniment stress the event. Dialogues on the thing changes: the dubbing in general is not wicked but suffers in many areas of problems such as, for example, in some points the pitch of the characters does not fit to the context

The real bug in the game is the look and feel. As you have seen from the pictures, the characters, available in three sizes, they will move on two-dimensional backgrounds, as is the case in Nocturne, Resident Evil and partners. If the depths are excellent and atmosphere, the same can not be said for the character models: Um, I thought that was hand-shaped clamp was over ... In general, the details of the latter is not really excelled, in fact we just sufficiency. Even the animations could be made much better (especially to death). The transition from PC to Playstation is felt much in the latter ... Moreover, in more than one occasion will present problems of bad clipping that will create strange beings mutaformi with four arms, four legs and two heads. Fortunately, these problems do not affect in any way the gameplay of this title, but it is a sin greater care in this field would certainly have helped not a little to the game. Problems graphics are enhanced by the fact that the movies are really good, both in quality and for the director. Well, at least the game runs well even on older machines. In short, a little 'more effort and we had a great title ...

coment
What about "In Cold Blood"? The first thought goes to the graphics, which could be taken care of very much better. On second thought goes to the gameplay: very "adventure", a little '"action". If you think so to "Metal Gear Solid", you are strongly mistaken. Wanting to try a comparison, I am reminded of the very old "Operation Stealth", although there are huge differences between these two titles. If you do not consider the improved look and feel, the title is very intriguing. Of course, on some puzzles you have to think a bit '... but it is also the beauty of certain games.

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