Age of Empires III – War Chiefs - PC

Age of Empires III – War Chiefs - PC
If the vicissitudes of the Black family will have more of a passionate South American soap opera I strongly recommend you sit back and keep reading, because this is the criticism of the very last episode! "Age of Empires III - The WarChiefs" complete the basic game adding to the already rich program a new campaign, three new playable civilizations, a handful of new units, some maps and two novel ways. As the title suggests, the events in this add on will focus on the figure of the "WarChiefs" or chieftain of those Indians who had the courage to rebel against invading European superpowers. The new campaign, as we have already mentioned, we will take the side of the other members of the Black family, Nathaniel and Chayton, and allow us to impratichirci the use of two of the three unpublished native populations, Iroquois and Sioux.

The Iroquois are a complete civilization, does not excel in any field and nothing peculiar importance, but can rely on military units very balanced and interesting. An interesting structure, which can take advantage of the Iroquois, is the bonfire, to which you can assign workers to gain the favor of the gods in the form of bonus to the collection, production or damage. The key feature of the Sioux is to have no cap (limit) value for the population, particularity that goes well with the character of the nomadic civilization and the strong cavalry units at its disposal. Overwhelm your enemy on horseback, with a speed and power disarming, is something extremely rewarding, and it makes the games played with the Sioux really funny. The Aztecs finally have no mounted units, but can rely on infantry (light and heavy) really lethal when it comes to combat. It is evident that the characteristics of the new civilization are deliberately synergistic and well balanced so as not to create any imbalance is that you play against the CPU, either (and this is essential) that is addressing human opponents in multiplayer. The presence of special units, the "WarChiefs" must not mislead because, despite being very good in combat units, their use is not easy and will always be the player experience to make determinative of a game.

The new mode called "Revolution" is interesting because, once activated, militarized all units in our possession and unlock a series of war supplies called from the control panel of the mother city (revised to meet the ambience tribal). The "Revolution is a formidable weapon, but two-edged prove valuable to close down a lot, but counterproductive if one mass assault is not enough to subdue the opponent.

The process of militarization is not, in fact, reversible, and if things do not go as planned, we may find ourselves vulnerable and unable to mount a defense in a timely manner. It has been also implemented a new victory condition for skirmish or online play, which is to achieve and maintain control of half plus one of the trading posts in the map for a specified period of time. We conclude the discussion on the gameplay, citing the handful of new units for the eight factions of the original title, and the new set of cards with which you can clean up our decks for the campaign and online play.

Technically speaking, we are still at the level enjoyed a year ago in "Age of Empires III". The engine used has not undergone any changes, but the visual quality is still maintained today on a high quality standard, testifying that the goodness of Engine developed by Ensemble Studios. Sound (largely recycled) can enjoy a localized dubbing altogether convincing, and a new series of beautifully produced effects consistent with the setting chosen for this expansion. The official support from developers, and the unofficial community continues constantly, making this "The WarChiefs" is a must for anyone who has not yet installed the original title.

Age of Empires III - The WarChiefs "is the expansion of a classical RTS success. Boys Ensemble Studios have concentrated all the best features of the base game, and have implemented many new features that, while not adding anything to gameplay run and definitely appreciated, shine for the care with which they were made. the price is a little high for an expansion, but ultimately it's up to you to decide whether "The WarChiefs" is true or not spending, we believe so!