Ace Combat: Joint Assault - PSP

Ace Combat: Joint Assault - PSP
The announcement of Assault Horizon, chapter of the saga coming to home consoles of new generation, we must not forget that Ace Combat: Joint Assault for PSP is behind the doors. The title handset is expected in stores in a few weeks but we were lucky enough to get their hands on the full version before its release, so as to give you advance in this review. Review that, for fans of the saga will be worth more as a guide to buying a ssicurato. It has been about four years since Skies of Deception landed on the little girl home from Sony and that prevented Joint Assault is the usual "more of the same" designed to raise easy money, then you'll change your mind. Joint Assault is indeed a chapter rather classic, Ace Combat stark as fans would like, but introduces a few novelties that definitely will please old and new players.

In principle, the operation of the game is unchanged compared to that of their predecessors. One gets behind the wheel of a jet from the available it's off to the battlefield, you follow orders data in real time from their commanders and try to bring home the Pellacchia, surviving dozens of enemies armed to the teeth . The plot will see the mercenary allies (IUPF) to fight against the threat posed by Valhaia, a terrorist group that, in order to gain power, he was able to pass on the lives of thousands of civilians. Through treachery and double-dealing politicians, the main plot will certainly be some surprises (very apt choice to tell most of the scenes through television), but the gameplay is as useless to hide the highlight of the game, and that the script is there more as glue between the various missions that attractiveness as genuine.

Take a look at the hangar before launching the attack is always good and right thing: juggle the various aircrafts available and understand what could make it better depending on the situation may seem unnecessary at first, but with the passage of time will become vital. Moreover, the enemy attacks rarely come only from heaven, so think of the fact that we must also deal with semi-stationary targets on the ground will help for sure. Do not underestimate the equipment primary and secondary jet, of course we are talking about missiles of various types, each suitable for a certain type of situation. The lack of a second analog stick does not feel worthy, and the gameplay is smooth as on any other console, showing that - with a little 'forethought in the design phase - even on the PSP you can play comfortably as on a platform housewife .

Triangle to switch targets automatically, Circle to fire missiles secondary Cross to use the primary machine gun and Square to navigate through the paraphernalia, with shoulder buttons that will respectively braking and acceleration of the jet. The style somewhere between arcade and simulation is unchanged, thus opening Joint Assault not only to experienced aviators (thanks to dozens of aircraft under license), but also to players who want to experience carefree and light and rewarding at the same time, without being forced to play around with numbers componentistiche and difficult to understand. Playing (and, why not, replaying) the various tasks come into our possession of money ever-increasing, vital if you want to progress in the adventure without major hitches. Between missions, and the other, in fact, we may buy new jets (40 in total, all different from each other as statistics), weapons more effective and even additional pieces to assemble the vehicle to change our strengths and weaknesses. Whether engines, updates for the wings, for the interior or the armor, everything is offered to ensure an even more high customization for many planes already available.

The adventure in single can still be played in the company of three other people, which certainly increases the involvement by all. The cooperative not only opens up to 4 Joint Assault to the vast world of the Internet, but also to the mode of the same name. The Joint Assault from which the game takes its name, in fact, it is one of the most introductions like the whole game. As the title portends, the quartet will join forces and work together to get the better of the enemy, it also divides the tasks in completely different missions. Yes, you can play at various levels of the campaign "parallel" to each other at the same time, perhaps, keeping in touch via headphones, and making sure that the first group to give a hand to the second and vice versa. A practical example? You become aware that a huge hunting battle is attacking the city of Tokyo and will soon receive additional reinforcements from the infantry. Team A can stand up to the boss, while group B part for another mission, in an attempt to block enemy reinforcements. If the unit fails the task B, then A will have to deal with the other enemies here is a practical demonstration of how Joint Assault offers a co-op of the ordinary and unique, as well as unpredictable and able to turn the tide of whole pieces of history. Of course there is also a competitive mode in which up to 8 players can battagliarsi to death in one of the selected fields.

Although the PSP does not offer some kind of power to be exploited in terms of hardware, especially these days, you can not deny that Joint Assault is a feast for the eyes. The aircraft models are detailed and credible, as well as sound effects arising from their every action. Obviously not talking about a game too heavy in terms of engine. Like any Ace Combat, the playing field is composed mainly by huge gaps and the ground. The difficulty lies in making this paucity polygonal still haunting, perhaps with special effects sought or breathtaking views. Joint Assault succeeds only in part, for if on the one hand, as mentioned before, we have planes drawn realistically, we can not say the same thing of the backgrounds, often bland and textures in low resolution. Maybe it is a bit 'tougher to keep up quality when you are settling in the city a title that actually exist: Joint Assault, in fact, offers famous cities such as Tokyo, London, San Francisco, if only the main elements (such as the Big well) are really three-dimensional, and not just drawings on the ground. Instead excellent soundtracks, and various atmosphere.

Joint Assault is a great title that shrink to fit better and also to the historical structural deficiencies of PSP. Comfort aside, however, we speak of a very classic Ace Combat, but able to add fresh goodies that will certainly not go unnoticed. In fact, while the gameplay is still based on tight dogfights and hard cash to gain more and more to expand its hangar, on the other hand we see introductions as Joint Assault mode, a cooperative that will be taken at the same time different missions with the opportunity to pass on their win / loss in the "worlds" of others. It goes on pretty sure if you are a fan, but at least appears to be a product to consider for anyone else, if you're looking for something with which to deal in the company. Provided you like the genre, of course.

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