Age of Sail II - PC
"I rushed out of the cabin and I immediately saw not only the ship, but also that it was a Portuguese ship and I thought he was going to charge in Guinea Negro slaves. Yet despite all the sails I could explain, I realized, however, that not I could not reach them to cross on their way ... " (Robinson Crusoe - Daniel Defoe). The TalonSoft, with undoubted class and solid historical base, updated version of the distant war games / ship, which appeared in 1997. In Age of Sail II you will be thrown in between 1775 and 1820, all dressed up to take on the role of a worthy Captain Nelson, David Farragut or Sir Francis Drake and address the various naval campaigns, to the sound of compasses , guns and boardings. But first things first
Age of Sail II falls into the category of strategic simulations of naval warfare, able to reproduce the historical background of contour, from the Seven Years' War to Napoleonic battles, pirates of the coast of Latin America to the vessels of the Channel, with a total of six campaigns and hundreds of different scenarios through which to move and to better manage its fleet
UNIDENTIFIED SAILBOAT IN COLLISION COURSE
After the necessary introduction in computer graphics, including cannonballs can eviscerate the sides of enemy ships, sailors perched above the huge trees of the English vessels, strategic change course to avoid arpionamenti or pirate raids, all to make a starter to violence clashes once took to the water, we will be before the main menu
AWOL is an editor for custom battles, now indispensable presence in the titles of the strategy genre. The choice, therefore, is limited to "Single Battle", to leapfrog the bureaucracies of the initial brief and headlong into the fray in one of the many scenarios implemented, or "Campaign" (six ones available, each of which consists of more than sixty events), accompanied by a more historical and technical and driven by a narrative that can engage and attract the user's attention through real events
Clashes in the Caribbean Sea, between Puerto Rico, Grenada and Madagascar, among huge sailing ships, then, as the Andrea Doria and the Racehorse with twenty-four guns, to get up to the French boats Vengenance or Cornelie. Everything will be animated by a three-dimensional engine that excels in terms of power and versatility, but still managed to perform his duty functionally, flanked by the canonical management interface screens
The selection of the battle to be reinterpreted, including geographic information and technical (number of vessels on the water, crew, paraphernalia on board conformation and topography of the site) will follow the necessary settings across multiple game interfaces
The factors and elements to be considered are, to say the least, and countless quirky, but now made more user-friendly and easily accessible compared to what happened in the past
And 'A QUESTION OF INTERFACES
The two interfaces, with the addition of a third screen icons fast and immediate, share the management of the game into two major lines: configuration of the ship, with damage to the hull, men available to douse sails or change course , rifle or bow to stern to attack and defend, loaded ammunition and firepower left; training fleet, with orders to fire and automatic facilities to simplify all
The plethora of icons on the boundary interfaces allow you to better manage the possibility that it incurs our vessel: we drop anchor and create a defensive line with one or more vessels alongside a troop enemy, then arpionarla and to approach with our crew or dealing with challenging situations such unlikely increasing drag of the keel on the seabed in shallow water or against rocks scattered in the arena of game
Do not miss the opportunity to lower the sails, hoist the white flag of surrender or repair, making us easy targets for enemies, the damage done to the hull or deck. On special occasions is to feel the lack of "hotkeys" to pause the game or to access the menu of the game speed (fully adjustable as desired, to meet the novices of the genre and make it more easily manageable )
Game console on the left side of the screen will show a compass and a map of the practice, to keep under control the opponents moves and maneuvers predict in advance. A box on the right side provide real-time wind speed, direction and our current speed, with the speed that will keep our boat after a turn. The whole hope of victory will be placed in your wit and tactics in your ability to take advantage of winds and sea currents. A careful study of the wind, then, and a proper calibration of the route will certainly be the trump card to get around the enemy vessels and attack from behind, between sudden changes in direction and turns decided
The fund cosmetic Age of Sails II does not stand for a careful study of colors and reflections, often showing dark tones and strangely "opaque", however well matched to the years in which the action takes place. The timber ship, the maximum resolution of 1024X768 has excellent grain and color combinations right; goodies which is, alas, lacking the body of water on which we move, lacking a touch of class as the play of light, shadows and reflections. Warning coarse to detail, to testify to the attention of developers Akella to factors such as substance, gameplay and historical accuracy to facts, events and characters. Warning coarse, unfortunately, even with regard to the sound, with no ideas of class, no effects such as wind, waves or attraccaggi to enemy ships. What remains is only a sterile digitization of shots of the guns, however, defined by a poor audio quality. The negative appraisal about graphics and sound is not the case, of course, by a factor of longevity, enhanced here (as mentioned above) from a large number of scenarios and a learning curve slow, gradual and never frustrating. You just have to weigh anchor, to learn that ten knots sailor, scold properly hubs and crew, light a good Cuban cigar and sail to tropical seas. With an eye to pirate raids.
comment
Age of Sail II represents the best kind of strategic naval can currently offer to our PC hard disk. With the excitement of historical accuracy, intuitive enough not to frustrate the novice user sessions and accompany long war, with icon-based game interfaces immediate and practical, the title improves the previous version, but leaving discoveries and aesthetic flaws some bugs scattered here and there among the artificial intelligence and control of some operations. A title, however, highly recommended to those who are tired of fighting on the ground with infantry or hoplites and those who do not suffer at all from seasickness.
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