Abigail and the Kingdom of Fairs

Abigail and the Kingdom of Fairs


Game description:

Abigail is given an old book that, when opened, she carries a strange and magical. Think it's a dream, she befriends a talking bat lets you know otherwise. Trapped in search of a way home, only the Wizards can help elderly, but to do so, you must first restore magic shows, vanquish monsters and save the kingdom. Discover this magical world with Abigail, to help rebuild the troubled kingdom in this exhibition. Using newly found magic skills and strategy in over 50 levels filled with wonderful candy shops, schools of magic, oracle and more tents. Build and upgrade facilities, train new wizard, call for new supplies and maintain enchanted visitors visiting the fair. With 5 colorful locations, a myriad of spectacular goals and a talking bat, this is an adventure of building to keep you spellbound!

Exclusive Review:

When it comes to picking a theme for a game, there are those who are successful in this selection and those who are not. So what is the Kingdom of fairs and Abigail? Well, to tell the truth, either. The games start, which is the story of how it all begins is not so strange for me at least. In all my review time, I met a lot of games and to be honest there were few games that has a beginning had almost the same as this. This game begins when Abigail receives a book that opened and ended up being trapped in a totally different realm, magical. Now, this beginning was seen by my eyes a few times, and for the most part they were all girls who have received a strange book after some event, which, after having opened it, has caused a portal to open and take you a completely different dimension. It said that it can be assumed that the game was played in a million times over a few other games, and there is no point to play again. There's an old saying: "Do not vote for a book by its cover".

This saying can be applied to this game as part of this game, because it takes a slightly different turn then the games that usually use this theme as their beginning. The first feature of this game has three different game modes where you can play. The main mode is the story of adventure, but there is also the mode of the defender and banker. In addition to this, the game has been set in 50 different levels, to be more precise in five different locations with 10 levels in each of them. Every place has its own monsters, tasks and environments that are characteristic for that area. As for the two extra modes, Well I am a little 'logic to what they have to offer. Mode you must collect as many coins dal'edificio banker that you have built and how the defender is designed for those who really loves to destroy the monsters in adventure mode, but may do so here with a greater number of enemies and enjoy the process. Now, this is mostly because of construction of a sim game, when it comes to a building we would expect resources such as gold, wood, metal, rock, food, etc. ... But in this game, a more complete material is used for these purposes, magic. We build three different types of buildings - attractions, shops and functional structures - from hiring magicians and buying magic.

The main objective of this game is to find a way, so that Abigail can go home from this world to own. To do that he needs help that only she can get from senior wizards who have the wisdom and the magic level. Before you can return to your world, you must first complete the tasks that have brought to this magical kingdom. First of all that is necessary to master some basic skills of magic, but still do not believe in these things and this is all just a dream, until a bat talk is convinced otherwise. So to get to where you want to go, do what you must have led to do, and using the magic will build buildings, repair them and then after a while 'they start upgrading to a new level. While attractions such as the juggler, the castle of horrors or elephant provide income as well as smiles, shops for potions, herbology and books have only one income, even if it is significantly higher than that of the attractions. Functional building have special purposes and require more smiles if you are going to build them. They are meant to be used for the type of building you just built.

For example, a school of magic will decrease ilcosto mages that you need for various intentions. You will also be an opportunity to convert the monsters you are fighting and attract them to your side. This is the critical point in the game, as even if they do not change your side, not divert them from attacking your buildings will have very bad consequences for all of your game. Another thing you should also take care of is the inventory of the game. The shops where you can have your money earing extraordinary pie or lose profit if you do not provide or time. Only those shops that have maximum supplies in them will produce the maximum profit of the store. All in a game made for the masses of the public to be out there and find its fans. The graphics of the game is done with a little graphic 'cartoon, but unfortunately as it seems with some older styles of use. The thing that will keep you interested is not the history of games, or is in the visual and audio. What is in the gameplay, and with its diverse content, will ensure that you get to hear how you like to learn new magic, develop your skills and then start learning the other skills, while still improving their own until day you go home ...

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