A Skeleton Story

A Skeleton Story


There are games for the iPhone that swim upstream and prefer to use simplicity as a distinctive element to emerge in the crowded catalog of the Apple Store. A Skeleton Story: The Game is just one of these, and is a product proudly Made in Italy.

With an eye to the frantic run-and-jump like Canabalt or Monster Dash, the title of the KF Lab puts us in the shoes of a bizarre character skeleton that must chase a black cat on the roofs of the city.

A Skeleton Story, all based on side-scrolling, is as simple as the most basic of web game in Flash: In addition to racing, the protagonist can jump and shoot. While trying desperately not being outdistanced by the cat, will also have to collect coins, defend against zombies who want to hinder it and pay attention to the collapsing buildings in its path.

The formula "casual" chosen by the developers love it or hate it, but a bit of depth is guaranteed by power-up style RPG that includes the ability to revert for a short period of time, in a human immune monsters.

Great care has been taken in the options. With the integration of OpenFeint, Twitter and Facebook for the record, several alternatives to the method of control (much more responsive in this update 1.5, Ed) and a relaxing mode "autorun", which allows the player to concentrate on the action of jumping and shooting.

Ups and downs, however, on the front purely technical. The charming introductory movie presaged an obsessive attention to visual detail, but strangely missing in this care game itself. The fact that it controls a pile of bones does not, for example, animations scattose, a "rigor mortis", which sometimes may annoy the action, based on jumps in millimeters.

Twists, then, a little 'nose, especially if we consider the high artistic quality of the dark comic strip from which the game is based and the date of filing that mixing the Grim Fandango artwork and colors to Professor Layton, instead gives the game a look of a real "big".

In the end, the title KF Lab is a simplistic 2D platformer that in-game certainly did not impact or freedom "acrobatics" of a Mirror's Edge. But then, as we said at the beginning of the article, simplicity is not necessarily a fault when it comes to harp pocket. And then we liked us in front of a small independent production and all Italian, sold at the price of a coffee. A coffee that we drink willingly.

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